Why schools should invest in the gamification of education


I usually go to my apartment’s club every evening and play a few games.

Yesterday, I did the same. I went there and happen to meet a young 3.5 year old boy. He was trying to learn carrom and we started playing together. In a few minutes, I was able to pot a few.

And, then he said You are super fast, that is not fair. I was impressed.

But when I realized he was able to speak fluent English because of the videos he watched (and not because his play school or teachers were so awesome) I knew I had to share it with you.

Look, we all know what a child’s job is (and, their preference to spend time as well). They want to play all the time and they should.

Unfortunately, as they go to school, the fun part keeps on decreasing. Learning doesn’t happen through play anymore, and we have been focused on repetition, memorization and the stress of standardized tests for a long time now.

Unless of course, you have Rani Mukherjee as a teacher from the movie Hichki.

It is surprising how everything is progressing at a blink of an eye but our school systems haven’t seen anything innovative.

My point is – schools should seriously think about including gamification as a part of curriculum. You will be surprised to know that according to Talent LMS

Nearly 80% of learners said they would be more productive if their learning or job was more game-like.

When educators bring games or game elements into the classroom and curriculum, digital or otherwise, it has been often the reason for an increase in engagement.

But with 75 percent of teachers reporting that they use games in their classroom, the benefits have to be more broad than just keeping kids busy or a boost in engagement.

So, what is it about gamification and game based learning that is attracting educators like a magnet?

In this post, we will go over 3 benefits that schools with gamified curriculums have over traditional schools

So, let’s look at a few benefits of including gamification in schools

Play based learning boosts the attention span of children

Children are an energetic lot. It is difficult for them to concentrate on one thing for a long time.

And, concentrating on a one sided lecture for the entire duration is impossible. We, adults, cannot do it ourselves. In fact, we cannot sit at one place for too long without having to do something.

This is where gamification helps a classroom. If children are involved in a game or a learning process with game elements, they tend to pay more attention because everyone want to play and win a game. It is human nature.

Game based learning is a mix of talking, doing and repeating which is great for students to remember what they have learned.

Numbers support this argument as well. According to Online College Courses,

97% of teachers use digital games that were created specifically for educational use, and 18% use games for education on a daily basis.

Games provide constant motivation to learn and excel

Try to segment your classroom into two parts and try it out for yourself.

Give one of the classrooms an exercise (a standardized exam) once they have attended 10 lectures in a row.

For the second classroom, use an educational game which have levels, points for each game played, may be a trophy or any other kind of incentive at the end of it. You can also have a leaderboard and display the name of the 3 students who have scored the maximum points. All these elements provide a sense of progress and learning. Post this process, have the same standardized exam that you gave the first classroom

Compare the results.

Did you know that more than 60% of learners said that leaderboards and friendly competition would motivate them. (Talent LMS)

In the first classroom, not a lot of students will do well. When given a tedious task, human beings tend to feel overwhelmed and lose the motivation to tackle it quickly. It is human nature and children should not be blamed for lower grades or not finishing projects on time.

On the other hand, students that were engaged in games will have higher motivation to learn. This is because players are motivated to work towards winning a game and achieving that incentive at the end. In the process of having fun, they will also attain the required knowledge.

If you have no idea what educational game to use, download the Playablo app for schools. After a lot of research and experimentation, we have developed an app with the most effective game elements (like, crowns, trophies, leaderboards etc). Not only that, we have data tabulation, tracking and auto corrected assignments that provide actionable insights into the progress and learning curve of the student. You can know more about it here.

Games build perseverance in kids

Nothing happens without perseverance in life. Successful people get up after a failure and try again with the same spirit.

When students fail to give the right answer or score really low marks on tests, they can be easily discouraged and lose confidence in themselves. Sometimes, they start believing they are “not the smart ones”

But, when they fail in a game, they keep trying until they win it. In games, failure is equivalent to learning.

Learning games will enhance your curriculum

You might be quite confused at this moment. Do we let students play games mindlessly?

Of course, no.

Schools need to understand the potential of each game in various subjects. For example, a pirate game can be used to understand longitude and latitude to find out the treasure island. Similarly, you can use dice, treasure hunts, scavenger hunts, quizzes, etc to gamify everything.

Everyday more and more schools are adopting gamification to their classrooms to bring the best out of their students.

Are you doing something about it? Are you planning to include gamification in your classroom? Share with us what you have in mind.  


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