Every school focuses on one primary goal, that their students should excel at academics and add honor to their name.
Frankly, this can happen only if students understand what they are learning. In other words, they should learn the concepts and not mug up things just to pass an exam.
Unfortunately, it is the later that is prevalent.
According to Labster, about 80% of students say that they like science and find it interesting. However, less than half of those students say that they enjoy the science classes that are offered at their schools.
These stats aren’t good. We need children to keep up with their interest in areas like science and math.
There is only one way to solve this problem – changing the traditional methods of running a class and incorporating changes that have the potential to develop genuine interest in learning.
And, for this to happen, schools should focus on creating an educational environment which enables engagement, participation and healthy competition.
If this is what you are looking for, gamification is your answer.
But, knowing where to start can be overwhelming. There is so much to do and we hear you.
In this post, we will look into 3 ways to bring gamification to your classroom. They are easy to use and quick to implement.
If you have any additional ways to gamify a classroom, do comment below and share it with us.
So, let’s begin
Adapt old school games for classrooms
Scrabbles, dice, bingo or tambola and scavenger hunt are a few games that we know from our grandparents time.
Almost all kids are familiar with these games and hence, incorporating them in the classroom will be the easiest job for schools and teachers.
To give you a few examples –
You can put vocabulary words onto Bingo cards and ask students to match the word upon definitions. So, instead of calling out numbers, you will be giving them a definition. Let’s take an example. If you say “a strong feeling of annoyance, displeasure, or hostility”, then kids have to search for words like anger.
Another example would be using scrabble to learn general knowledge. So, instead of word formation on scrabble, you can use it to spell out answers for questions. For example, what is the capital of India?
On certain other occasions, you can divide the class into teams and send them for a scavenger hunt. They can look for or click photos (or shoot videos) of plants, animals, symmetric or asymmetric objects etc.
You can always dedicate 1-2 such classes each week for every subject.This will ensure that students get a hang of whatever they have been taught over the week.
Award students with badges
All schools award marks and grades to show academic excellence.
But, that is boring and at certain level – judgemental. Instead, you can make the grade system fun, less humiliating (it is for many students!) and motivating for students to work harder.
By awarding badges.
Look, badges work at every level (even for us it does). There are so many of us who check in at places just to be a virtual mayor of that place on Swarm. Similarly, all of us play many video games and online games to achieve different badges.
This may sound childish and take you back to nursery days when teachers awarded us with stars.
But, it is working for many, including the known Khan Academy. According to TopHat, as students watch instructional videos and complete problem sets, Khan Academy awards them with points and badges to track progress and encourage perseverance.
So, start rewarding children with badges for small or big accomplishments. These badges can be displayed for everyone to see.
Perfect attendance? Badge.
A’s in a row? Badge
Good behavior? Badge
Homework on time? Badge
You can even tie up these awards with the grade system. Decide on the weightage of each badge and assign points to it.
Educational apps and video games
According to YourStory, in 2016, India ranked fifth globally by game downloads. According to the report, it is expected to surpass both Russia and Brazil in the coming years.
Also, a study by NPD Group has determined that around 91% of kids aged 2-17 play games.
These statistics speak volumes. If video games cannot be used for education and learning, I don’t know what can be.
If you have noticed children playing video games, you can list out one qualities right off the bat – perseverance.
And, a lot of parents as well as teachers would agree with us when we say that this perseverance is missing in the classroom.
Putting both of them (education and games or game elements) together just seems logical to us. This is why we developed Playablo for school. It allows students to learn and have fun along the way.
Not only that, assignments are auto corrected with data tabulation and tracking. Meaning, it provides actionable insights to the teachers and Head of the Deparment (HoD) about their students. Going forward, you can focus on students pain points and make parent-teacher meetings (PTMs) all the more efficient. You can know more about it here.
Besides Playablo, you can also use videos games. In this post, we talk about video games that can help children learn history.
There you go –
These are 3 simple ways to include gamification in your classroom.
It is simple to understand. Children today are digital natives (much different than the teachers or the people who run the school). They interact better with technology. By including games or game elements in education, you can transform how students learn and perform.
At the end, it is all about transforming the traditional classroom environment in a manner that students look forward to them. If they are interested in learning, they will ultimately achieve better scores.
Over to you
How do you gamify classrooms in your school? Share it with us by commenting below.
If you haven’t yet thought of (or are still thinking of) including gamification in your school classroom, get in touch with us and we can help you. Email us at firstname.lastname@example.org or call us at +91-97408 78833