It is time to give gamification a serious thought now.
Because, gamification isn’t only about having fun when it comes to learning and gaining knowledge. It is a far more useful tool than most people understand or give it credit for. Some people even reject the usefulness of gamification in learning and training completely.
Not only does gamification and game elements in curriculum help gain the attention of students, it also helps in motivating them to learn better and remember the concepts for a longer time.
According to educational video game designer Marc Prensky “students now learn differently than students did even a generation ago” and “you can’t hold people’s attention the way you used to.”
There is more of a problem when we use traditional methods of teaching in training and skill development courses for the youth. We often forget the fact that we are targeting adults and getting their attention is as difficult as that of kids.
So, how else do you do it?
Of course, gamification could be a solution. It has the ability to inject fun into rather mundane tasks, boost participation, competitive spirit and motivation to learn. Read more about the benefits, here.
In this post, we will look at 7 compelling reasons why we say that gamification needs to be used in skill development today
So, let’s begin
1. Incorporates “want to learn” attitude
It is not new that engaging youth in skill development training is a challenging task. It is a common struggle for facilitators to hold attention, complete pieces of training that are more theoretical (for example, grammar lessons) or mundane and ensures that everyone has learned.
This is where gamification can help change circumstances. Incorporating elements like videos, quizzes etc provide a different approach that brings an element of “wanting to learn”. Students can also play (and, replay) quizzes to learn from their own mistakes without fearing them.
In short, it encourages people to want to learn more on their own.
Did you know that
According to TalentLMS, almost 80% of the learners say that they would be more productive if their university, school, institution or work was more game-like?
This argument is further supported by the work of Dr. Judy Willis, a certified neurologist and an extensive researcher on how learning occurs in the brain on a chemical level. According to this, Judy’s studies show that dopamine (a chemical released in the brain that is responsible for the pleasure and happiness) is released when people perform tasks or activities where the outcome is uncertain or when people enjoy certain activities (like playing games).
Games are highly unpredictable and enjoyable. This leads to the release of dopamine, which in turn, encourages learners to continue to learn more. It is also argued that lessons that are gamified have the ability to increase retention because learners feel a connection with the material
If you are a gamer, you know that the set up (that includes unlocking stages, unlocking achievements and badges, scoring points and jumping the leaderboard etc) is extremely persuasive and want to make you try harder.
Image source: Serious Gaming
2. Know exactly where you go wrong in the training process
If you are a trainer, you will understand the frustration. You spend time going over the subject matter but in vain.
If you are the implementer of the entire training program, you doubt the capabilities of the trainer (which is not always the reason behind failures).
But, what if, you knew exactly where your students have a problem? You could focus on those areas, go over them again until you are sure they understand and *boom* see an improvement in the end results.
Playablo for skill development does exactly that. The facilitator dashboard provides you actionable insights into the problem areas of the students. This feature allows you to amend and modify teaching tactics for the best results.
This video shows you how the Playablo’s dashboard is a centralized repository of students performance data and how you can utilize it for skill development in the right way
3. Makes learning simple, fun and rewarding
People have a natural tendency to want to improve and learn new skills, but they aren’t always sure what is the best way to achieve it.
Gamification offers an impressive solution to this – by breaking up the learning process into manageable sections that the user can take in, without feeling overwhelmed, by the breadth of the subject that he is attempting to learn.
And, because of this feature, gamification allows for steady improvements and a better learning experience.
But, what about progress? judging student’s knowledge? etc
We all know that traditionally we judge progress by written exams, however, gamification works in a different way. It breaks down learning into segments and rewards at each milestone. For example, for each step of the way, we can reward people with badges that show progress and commitment.
In Playablo for skill development, we included leaderboards, points, badges and learning challenges to reward progress.
Did you know that over 60% of learners would be motivated by leaderboards and increased competition among students. 89% say that a point system would increase their engagement with an eLearning application? (Talent LMS)
4. Develop competitive spirit
For most people, competition is motivating and fun. Game elements like leaderboards, points, challenges, levels, badges etc are engagement strategies that encourage people to get more involved in learning, competing against each other and have a blast doing it.
Here is what Unnati has to share about Playablo skill development app and developing competitive spirit in her batch
5. Enhance confidence and retains knowledge
Work training is synonymous with boring and dull.
The general perception of training at work is sitting through a long boring lecture and people are forced to attend. This idea makes most training counterproductive since most people cannot retain information well.
Gamification is a way to change that and make things not only fun but also more productive. Gabe Zichermann, the founder of Dopamine Inc, referenced a study which shows that finding a way to make work fun would increase employees’ ability to retain skills by 40%.
This will not only help the employees but the company as a whole since workers will perform at higher levels and with confidence.
6. Reduce dependency of faculty
Gamification through apps like Playablo reduces dependency on the faculty.
- The assignments are auto corrected
- You can look at the progress of each student on the dashboard
- You can look at the scores of individual segments
Faculties don’t have to spend hours correcting assignments or wondering what their students are not understanding. The data is in front of you!
7. Usable in remote locations
The best part of gamification apps like ours is that it is usable in remote locations. You do not require to be online.
There you go.
All of us, today, are in a constant state of learning. Whether we are in a job, in school, university or just keeping up with the lastest gadgets or technology – learning has become a part and parcel of every day life.
And, yet, learning is not seen as an “enjoyable” task and this is what gamifications aims to change.
Gamification goes beyond just learning or rewards. It promotes a mindset of “want to learn” instead of “have to learn”. Having learners set their goals for the training and then measuring progress towards each segmented goal is the way you motivate today’s youth to take up skill development seriously and be committed to it.